shamrock.phys.rotate_point#

shamrock.phys.rotate_point(*, point: f64_3, roll: float, pitch: float, yaw: float) f64_3#

Rotate a 3D point using Euler angles. point : 3D point as a f64_3 roll : Rotation about the X-axis (in radians) pitch : Rotation about the Y-axis (in radians) yaw : Rotation about the Z-axis (in radians)